Train Cars & Track
Modeled and textured the train cars, rail system, and supporting track environment for a CGI sequence created for a music video. Assets were built with enough detail to hold up across wide shots and closer camera angles.
Production-focused 3D work across CGI, real-time VR, environment creation, and scanned asset reconstruction.
Modeled and textured the train cars, rail system, and supporting track environment for a CGI sequence created for a music video. Assets were built with enough detail to hold up across wide shots and closer camera angles.
Modeled and textured a collection of production assets for a television studio environment built for a VR game. The set included studio lighting, green-screen equipment, a director’s chair, and a boom microphone for use in a real-time environment.
Created stylized 3D environments for a music video, including forest and bedroom settings. The environments were intentionally simple in design, using composition, lighting, and environmental elements to establish the look and atmosphere of each scene.
Processed 3D-scanned objects into cleaned, presentation-ready assets. Refined the scan geometry, corrected problem areas, and cleaned and restored the textures while preserving the character and surface detail of the original objects.
If you’re working on something and think I’d be a good fit, feel free to reach out.